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August 2026 Module Updates

· 2 min read
DFreds
Developer

August 2026 Recap

Hey all! I'm starting a monthly recap series to help keep people informed on some detailed changes.

Here is what changed across my modules this month!

Premium Modules

DFreds Triggers

v1.0.0 to v1.1.0

New

  • DFreds Triggers is now out, letting you set up automatic reactions to what happens in your game.
  • You can now split any and all conditions into separate blocks.
  • Autocomplete gives better suggestions while you build document changes and conditions.

Fixed

  • Triggers no longer set each other off in unintended loops.

DFreds Status Effects

v3.2.0 to v3.2.2

New

  • The status effects configuration screen has a fresh look.
  • A new button lets you duplicate an existing status effect.

Fixed

  • Importing no longer stops partway when the file contains a value the module does not support.
  • Your effects are sorted right after an import finishes.
  • The configuration screen refreshes itself once an import finishes.

DFreds Comprehensive Keybinds

v2.0.1

Fixed

  • The module links now point to the right places.

Free Modules

DFreds Pocket Change

v6.0.0

New

  • The module now works with Foundry version 14.
  • The module now works with any game system.
  • A new treasure configuration menu lets you decide what your creatures carry.
  • Chat messages now show the roll behind the loot.

DFreds Convenient Effects

v9.2.3 to v9.2.6

New

  • Effects can now work together with DFreds Triggers.

Fixed

  • Importing no longer stops partway when the file contains a value the module does not support.

DFreds Droppables

v6.2.1

Fixed

  • Dropping now places things on the correct level.

Lib: DFreds UI Extender

v2.5.0

New

  • Developers can now register a settings button that puts their module's settings right in the settings sidebar.

Fixed

  • Directory names in the registration config are now translated properly.

Lib: DFreds Migrations

v1.0.4

Fixed

  • Registering migrations without adding any no longer causes an error.

Revived Module - DFreds Pocket Change

· 2 min read
DFreds
Developer

Pocket Change

Hi everyone! 👋

DFreds Pocket Change has been sitting untouched for a couple of years. It's back, rebuilt from the ground up, and it works in Foundry v14.

If you haven't used it before, it puts money on an actor so your players have something to loot. Drop a token on the canvas and the module rolls up currency for it and writes it onto the actor.

Here's what changed:

  • System Agnostic: It used to be a dnd5e module only. Now, you can configure it for any system.
  • Treasure Configuration: Everything can now be configured under the new configuration menu in the settings.
  • New Filters: Filters help you automate when a token generates currency, and when one does not. Not everyone carries change around in their pockets (especially if they don't have pockets)!
  • Generate Currency: Every actor sheet has a Generate Currency control in its header for GMs, which ignores filters and replaces what the actor is carrying.
  • Detailed Chat Messages: Turn on the chat message setting and every roll and its result is posted to GMs, along with the currency the actor ended up with.

On dnd5e, it defaults to the Individual Treasure tables by Challenge Rating from the Dungeon Master's Guide (like it did before).

It's free and available for everyone right now!

You can download it straight from Foundry here!

For more info on it, check out the wiki page!

New Premium Module - DFreds Triggers

· One min read
DFreds
Developer

triggers

Hi everyone! 👋

I'm announcing a new premium module: DFreds Triggers.

It allows you to define events, conditions, and actions to help automate your game. You pick the event to watch for, add conditions that narrow down when it fires, and then list the actions to run. All triggers can be setup through the interface rather than written as macros, and anything that is not a predefined action can still run as a macro or script.

It will be available for the Early Access tier for at least the next month, before moving to the Supporter tier.

You can download it straight from Foundry here!

For more info on it, check out the wiki page.

WARNING: This one should truly be considered Early Access. Last time I checked, there were 646 unique combinations of events and actions, and that's not considering the conditions that alter when events fire and the fact that a single event can fire multiple actions.

New Free Module - DFreds Notifications

· One min read
DFreds
Developer

Notifications

Hi everyone! 👋

I'm announcing a new free module: DFreds Notifications.

It replaces Foundry's notifications entirely, so everything raised by Foundry or by any other module is rendered by it automatically. Everything shown during the session is kept in its own sidebar directory, so a notification you missed isn't gone for good, and module authors can attach action buttons that still work from that history.

It's available for everyone right now!

You can download it straight from Foundry here!

For more info on it, check out the wiki page.

Foundry v14!

· One min read
DFreds
Developer

Hey everyone!

You may have noticed that Foundry recently released v14! As always, be wary about immediately updating or risk losing access to your modules.

For my modules, updates will be rolled out to support v14 in the coming weeks. Please be patient. Thank you!

DFreds Modules - Year in Review!

· One min read
DFreds
Developer

Year in Review

Hi all! 👋

I figured I'd give an update on the last year of work around my modules. Some stats on 2025!

😮 Over 500 new Patreon members - Welcome!

🐝 1,316 individual commits and improvements

✍️ 101 individual releases across all modules

🎊 7 brand-new modules

💪 Every new and existing module updated for Foundry v13

🌐 A brand new dedicated site

🔧 A well-maintained Module Template for building your own modules

All of this is the result of hundreds of hours of work!

I wanted to give a special shout-out to my Patreon members. Without you, this wouldn't be possible. Thank you so much for your support!

For those of you who wish to support for the first time or once again, you can enjoy a 15% discount on yearly and monthly memberships with the code DFREDS2025. FYI: That stacks with the yearly discount 💰

Finally, head on over to the Discord and give me some bug reports, feature requests, module ideas, or just vibe out. I'm responsive and available, and happy to hear your thoughts!

Thanks again,

-DFreds

New Library Release - Lib DFreds Migrations

· One min read
DFreds
Developer

Migrations

Hi all!

I've released a new module for helping developers (and myself) run migrations in their modules.

Generally, this won't affect a standard user of Foundry, but you will likely be required to download it as a dependency in the near future for my modules like Convenient Effects and Status Effects.

For my developers, check out the wiki page for details, and let me know if you have any questions.

New Premium Module - DFreds Comprehensive Keybinds

· One min read
DFreds
Developer

Comprehensive Keybinds

Hey everyone!

I'm announcing a new premium module: DFreds Comprehensive Keybinds.

It will be available for the Early Access tier for at least the next month, before moving to the Supporter tier.

You can download it straight from Foundry, but the Foundry page is here!

For more info on it, check out the wiki page!

NOTE: This is a Foundry v13 ONLY module.